The Mooseman gameplay showcases the hunt for a moose and the rise of Mang-Onth. Return to the caves with the Fire of Shondi. Explore the world of Mang-Onth. Dodge deadly serpents.
The Mooseman gameplay continues in a mythical cave where puzzles requires the use of wall paintings and glyphs to unlock magical powers. Myths of the lower world provide more insight into the story.
The Mooseman game begins with a figure who roams the mythical woods of Perm, Russia with power to flip between the real world and a dead world. The myths of the past are revisited and restored, told through the story
Pete may not be among the innocent after a fight with his girlfriend leads to a motorcycle crash, stranding him in a cabin in the middle of no where. Various puzzles await.
It’s time to decode and translate the foreign language written on the walls in The Solus Project.
The final part of The Solus Project is upon us and it’s so bittersweet. The only thing left to do is radio back to Prolus command to invite them down to Gliese.
Act 7: The Return begins with the Sky One’s ultimate plan seemingly coming together. With the energy source in hand, I must return to complete the communication tower.
I finally locate the energy source needed to power the communication tower. Will the Sky Ones simply let me take it, no questions asked?
Prometheus ain’t got nothin’ on this star map! While on the edge of heat stroke, I read of the codex and the mapping of the stars.
In the Turning Point of the Deep, two halls of records provide insight on the Ancients and the Ball. The Odyssey of the Sky Ones provides more backstory in the form of murals on the walls.