Three large doors require a combination in order to open. Perhaps one for each Sky One? Can I break the code and find my way into all three?
It’s the final part of The Solus Project before the full game is released in June 2016. It’s been one fun and adventurous journey playing the game while it’s been in Steam early access since February 2016. Everything the developers have been working for, everything I have been playing for will finally lead up to the thrilling conclusion of the game at the beginning of the summer.
Continuing through the Path of Ice, I get the sense that perhaps all these blowing fans are making it extra cold in the area. Luckily the mechanism to shut them off is nearby. But is there perhaps another secret behind all of these mechanisms?
Mummies, that appear to be aware of my presence, line the halls leading up to a room that contains three large doors. Above each door is a set a masks in a different layout than each other. Maybe that is the key to unlocking each one and discovering what lies beyond.
In a secret room called The Repretory, I brave the ice water in order to hunt down the Relic of Day.
On the final walk of the Path of Ice VI, Octavious Sken records a voice log into the Wilson device recounting his experiences thus far, including coming face to face with the Sky Ones. What will happen when we finally reach the top of the trail?
This gameplay features footage from the Early Access edition of The Solus Project which had a public release date of February 18, 2016.
The Solus Project was developed by Hourences and Grip Games. Published by Teotl Studios.
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