Prometheus ain’t got nothin’ on this star map! While on the edge of heat stroke, I read of the codex and the mapping of the stars.
Taking a second glance at the campsites, I realize there are larger water bottles available to use. Their 100+ ounce capacity will surely come in handy while down in the sweltering heat of the pit. I also locate a key which leads to a room at the bottom of a set of stairs at the back of the hall. With seemingly no where else to go, I head down there first.
Four sarcophagi rest in a room with a giant head and a water mechanism. On the wall, the Tracking of Time story continues as someone escaped with the Ball, then suspiciously returns it. Upon leaving the room, I notice a Sky One watching me. Perhaps none to happy that I’m snooping around in sacred places of their fortress.
I locate a ladder that takes me to the next level of the room. Yet another Sky One keeps a watchful eye over me. Perhaps they are guiding me? However, an ominous message broadcast over my Wilson device advises me to “Save Yourself”. Perhaps I should have turned back? But where would I go? I press forward, impending heat stroke and all. In the next room, the stone plaque tell of The Codex. It appears to be planets and colonies that have been tracked by the Sky Ones for their level of corruption.
Activating a mechanism at the center of the room turns on the star map. It’s a beautiful 3D projection that surrounds me with stars, planets, and galaxies. Octavious Sken records his take on the hologram, including an observation that another system of space that could be habitable for mankind.
The Solus Project was fully released on June 7, 2016 for PC. Late June 2016 for Xbox One. VR Compatible with Oculus Rift and HTC Vive.
Developed by Hourences and Grip Games. Published by Teotl Studios.
The Solus Project — Episode Playlist ► http://bit.ly/SolusProjectGame
Continue your journey — Subscribe! ► http://bit.ly/Riddikore