The Solus Project - Biohazard Heaven

Life is flourishing in this underground cave full of acid and bio hazardous material. Perhaps an area not meant for humans.


Progressing through the Ingress to the Nothing of All, I continue my search for the secret Relic of Day at the backside of the temple. Then I continue down the path where I positioned the pillars in the previous episode. With the help of my teleport device, I’m able to enter a room high above ground where a collection of skeletons sit huddled on the ground, perhaps hiding from something. Perhaps protecting the last of their treasure. Perhaps stolen treasure?

Ingress to the Nothing of All 2 sends us into a cave where bio hazardous material threatens to kill me if I attempt to pass. And on many occasions succeeds in its duty. But once through, I’m greeted by a lake of acid. This would be the other side of the lake we saw earlier.

Ingress to the Nothing of All 3 reminds me of being under the sea. Large mushrooms and coral-like plants grow here. It’s a gorgeous sight in an other wise creepy area. I name it: Plantasia. Using my exploration skills, I’m able to locate the Relic of Athleticism. But before I know it, it’s time to leave the caves. What lies beyond?

This gameplay features footage from the Early Access edition of The Solus Project which had a public release date of February 18, 2016.

The Solus Project was developed by Hourences and Grip Games. Published by Teotl Studios.

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Biohazard Heaven

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